Showing posts with label horror. Show all posts
Showing posts with label horror. Show all posts

Friday, 8 August 2014

New Beginnings - The Squidder #1

by Matt Puddy

Many moons ago on Joe’s Comics there was a new start called Ten Grand. Written by J Michael Straczynski. it’s a cracking little story about redemption and how far a man will go, but most importantly it was my first real introduction to the artistic work of Ben Templesmith, though many of our readers will remember his work from 30 Days Of Night and more.

Templesmith may have left the comic after four issues but it was professionally handled and respectfully done by Straczynski meaning that regardless of the differences, workloads or other issues, there wasn’t a black cloud hanging over him for future projects.

Here we are now with one such future project – The Squidder – however this time the entire creative burden rests on his shoulders. More importantly this is the first part of a very personal project that suits Templesmith right down to the ground.

The Squidder is a bleak story in its kindest description. Opening with a cruel religious sacrificial ceremony, the reader is thrown right into the middle of civilisation's end. In an attempt to end the cycle of harm a young girl is offered up to appease the Squid Queen. One of many that has invaded Earth devastating the land and all those on it.

Hitchins, like many good protagonists, is a man troubled by his own violent past. Known as a Squidder, he was designed for the war against them. Physically strong and then further supported and enhanced by nanites and other technological doohickeys, it still wasn’t enough. In the end the war was lost and he witnessed plenty of death from those around him.

Being awoken from a nightmare isn’t a bad thing unless it’s to the hands of a hapless attempt at assassination. As a trained killer, seeing the attackers off is not hard at all but it does lead to an interesting meeting. Here is the crux of where this four part series is going. Hitchins is unimpressed at what he sees around him, but money talks and undertaking a mercenary contract to find and retrieve a priestess of the Squid Cult – alive – will make for an interesting ride. Brought to rescue what constitutes a traitor in his eyes and keep her alive. What could possibly go wrong?

Templesmith’s artwork is exactly what I expected to see when I saw his name on the cover. It is fine lined, yet nasty and grimy at the same time. This is eloquently drawn horror, wrapped around a nightmare landscape.

Storywise it’s not bad at all. Maybe not the strongest of writing, but then again he’s not as well known for that outside of perhaps his Wormwood, Gentleman Corpse series. My one criticism is that sometimes the dialogue was confusing, with a person off camera speaking or being made reference to without being the focal point. This is certainly not a comic you can skim and take everything in so pay attention!

There is a very distinct apocalyptical feel to this without the normal nuclear side if that’s possible. Amongst all of the destitution and struggle I did feel that the overwhelming idea of the squids was missing in this issue aside from the futility of trying to beat them in flashbacks.

As a treasured project I think Templesmith has done well, considering that everything is done by him in its entirety. It’s a shame that it’s only four issues long really, though perhaps it's the first in a series of linked smaller miniseries. Time will tell, but this is definitely worth a look for all Templesmith and horror fans.

Matt Puddy once sacrificed something to the Great Squid. Now he'll never be able to grow a full beard.

Thursday, 26 June 2014

New Beginnings - Outcast #1

by Matt Puddy

Riding high on the renowned comic and the subsequent smash hit TV show, The Walking Dead, Robert Kirkman is releasing a new comic this week. This is in addition to the currently running Invincible and Thief of Thieves (and forgotten gems like Super Dinosaur and Haunt), making Outcast yet another string to his very diverse bow.

This first issue is a scene setter, laying groundwork for the series, but most importantly it introduces us to Kyle. Now a complete shell of a man trying to live on the outskirts of the real world, Kyle is trying to escape from his own past which has been plastered with tragedy at his own hands, fighting demonic possession of first his mother and then his wife. The only problem is that he doesn’t really know what he is running from and the ideas he has of what it could be he doesn’t believe... at first.

Dragged back into civilisation against his will by his sister-in-law leads to a chance encounter with the Reverend who “helped” with his mother. This time, Kyle’s assistance is requested with a young boy who is apparently possessed. Firm in the belief that it was Kyle himself who was critical in the exorcism of his mother, the Reverend pleads with him to help and eventually he caves in, partially through morbid curiosity but mostly driven to help. To understand.

What Kyle finds though confirms his fears; there is something inside young Joshua, something dark and evil. Worse still it recognises Kyle. The demon and its brethren have been looking for someone like him. An outcast. Releasing the boy from the demon's grip using his own blood – which burns on contact – only creates more answers that need to be found on top of the already growing pile of questions. 

What is Kyle? Why is he like this? And what is the force that is pursuing him to the detriment of those around him? Issue #2 and onwards will find all of this out.

In the open letter that forms the afterword to this first issue, Kirkman explains that this comic is going to be one of exploration into the accounts and possibilities of possession, albeit without too much of a religious angle on it and this issue has certainly opened the door for that.

For the series he has teamed up with Paul Azaceta, who has a wide artistic CV covering Marvel, Boom! Studios and Dark Horses comics to name a couple of big publishers. He has quite a heavy style, but uses shapes and shadows to create a sinister backdrop to the whole story. Elizabeth Breitweiser's colouring can at times be almost a little too heavy though, as you have to really pay attention to a couple of frames to take it all and not miss any points – one of which I feel will become quite important in issues to come.

This is a new comic taking an old concept and adding a new twist. What I did also like was that there is already a feeling of longevity to it. It’s a series that almost feels like it has gravitas from the first issue. A worthwhile one to follow if you want to step away from the realms of superheroes and into something sinister. One that is almost possible in a village near you...

Matt Puddy walks off into the mist humming Tubular Bells.

Thursday, 15 May 2014

New Beginnings - The Woods #1

by Matt Puddy

When I was handed the copy of The Woods and told that it looked good, the eager and excited look on the editor’s face should have been a small clue. How could I possibly shy away from such an emphatic appraisal before I had even read the issue?


Written by James Tynion IV, The Woods is a new title for Boom Studios in which a whole school – complete with the standard archetypes – is transported off planet. After building up each of the characters by showing their inner thoughts as well as general conversation, the scene is slowly set. It’s more about what to do, as opposed to what is really going on.

This fact in itself threw me a little, as such a monumental upheaval was dealt with in a relatively minimal way. Due to the story focussing on specific characters, you only get a small sense of the full situation. There are some bolder depictions - like the strange spider-bat creatures that attack or seeing a small girl get eaten in a classroom - but outside of that, it’s quite coldly dealt with. This is all due to the fact that the story clearly isn’t meant to be held within the school. The realisation that the young genius Adrian Roth comes to is that it might all be a test of some sort, theorising that a nearby artefact is a marker, pointing to a secret is held at the centre of the titular woods. A dare, if you will. This is the pivotal point of the issue as it changes the location and potentially sets up the remainder of the series.

A group is formed, including the pushy over-achiever who forces herself in, and preparations are made. It’s time to enter the woods. As they pass the strange triangular artefact, an automated test sequence begins, unseen by our protagonists.

What I really liked about this story is the science-fantasy feel to it all. There is a present-day realism bestowed upon to it all by taking an everyday school, and sticking it in a scenario straight out of Labyrinth or The Neverending Story. The concept of taking such a large cross-section of kids and placing them in mortal danger is also very reminiscent of Battle Royale or more recently The Hunger Games; it isn’t a new idea but it certainly gels with a popular style at the moment. By sectioning off a small group, it keeps it within this genre but also makes it unique at the same time.

So the big question is what will just over 500 people thrust into an alien wilderness do?

Michael Dialynas is the artist for the series. Now being completely honest he is a new artist to me and I have no frame of reference for his other works. But looking at this issue on its own has provided some interesting things. There is lots of creativity in the new creatures that attack the school (and plenty more to come I would assume). The characterisation of the individuals makes it clear as to what these people represent, meaning readers can identify easily and relate more to the story.

From a larger perspective the artwork is quite soft and easy on the eyes. That said, even without huge amounts of details, the faces are incredibly emotive meaning a lot is conveyed without needing extra dialogue.

As a first issue I have to admit that the initial hype that got passed on was well lived up to. It’s a really interesting new comic and aside from the casual ignoring of, “How the hell did we get here and where is here!?” it’s looking like a good story to follow. Tynion IV has played a good opening hand.

Let’s see how deep into the forest we go.

Matt Puddy is a fan of the colour palette too.

Tuesday, 10 December 2013

Big Game Hunting Live - Eldritch Horror

This weekend we will once again be hosting Big Game Hunting Live! This is a monthly gaming event that takes place on the second Saturday of each month. Players will get a chance to learn and play a different game every month.


This month we'll be playing Eldritch Horror, a new horror survival game from Fantasy Flight. In this cooperative game, players – or investigators, as they're called – can travel the globe, so long as they make sure they close the gates to hell, battle off the creatures pouring through those gates, and stop one of the four Ancient Ones from awakening and destroying the world.



This game will feature a great deal of familiar mechanics to anyone who has played Arkham Horror, though that's certainly not a necessity to play! For a full review of this game, check out last week's post on the game.

Due to the nature of this game, we will be playing in two main sessions – morning (10:30am – 1:00pm) and afternoon (2pm – 5pm). The game requires a bit of explaining to get started, so we recommend you turn up as close to the start time as possible.

Rae loves any excuse to visit the Pyramids in this game

Thursday, 30 May 2013

New Beginnings - The Wake #1


Scott Snyder is a writer that I'm really enjoy reading the work of, so upon the news that I would be reviewing his new title The Wake, I was obviously excited.

Snyder has produced one of my favourite runs on Batman, but being on the mainstream DC label has sometimes meant that it has had certain constraints in terms of tone. The Wake however is being launched on Vertigo, another tick in a box for me as the label often comes up with some gems aimed at a more mature audience.

The story is broken into four main sections starting with a glimpse into the future with a teaser called The Quest. In a ruined, drowned city, we meet a lone scout and her friendly dolphin.

It’s a freak tidal wave that sends the story crashing back 200 years to The Call where we meet Dr Archer, a prominent scientist who has fallen out with certain government agencies in the past. Her expertise is desperately needed - and not easily gained - but her scientific curiosity draws her in with a recording of an underwater sound that is as familiar to her as it is alien.

This leads us to Base Camp, where a number of other significant heads from their respective fields are gathered. It’s only when they reach their prototype and illegal base facility that the real interest begins. All of them have been given different reasons to be there, all told different stories and what they needed to hear.

However, like blind men describing an elephant nothing matches even closely, but all are required to analyse the same thing. On entering the structure something has clearly gone horribly wrong and a man is in desperate need of medical attention. All the while the same noise that Archer was drawn to can be heard, leading her to the focus of all their attentions on the source. An imprisoned and monstrous aquatic individual.

To add further mystery, the final phase of the issue is The Storyteller, set 100,000 years ago. It shows a Neolithic man painting caves, who uses an alien device and which costs him his eyes. For what reason we don’t know yet but it will all slowly unfold.

Sean Murphy is the artist for this issue (known for his own recent title Punk Rock Jesus) and his pencils worked really well. When I first saw the issue it immediately reminded me of Kristian Donaldson’s work from on The Massive, or Chris Mooneyham’s work from Five Ghosts, and it fits with the story to a great degree. It isn’t overly defined but still gives a lot of detail. The facial expressions and body language on all of the characters are very emotive, with many of the frames not requiring scripting to convey personality or an idea. A slightly novel depiction in the work, is that sound effects are added to the frames. Not quite a camp as the Sixties' Batman but still making a presence and adding to the comic in a way not often seen in modern comics.



Normally I’m not one to enjoy a comic that doesn’t really tell you much in its inception, and to be honest this issue hasn’t really gone to great lengths to define where this series is going. However, there's just the right amount of information there in the groundwork to set the scene, whilst leaving you with open questions needing answers.

I really enjoyed this as a first issue. Personally it shouldn't be a case of if you should get this comic, but more when. The answer is now!

Matt Puddy is pleased this first issue made such a splash!

Thursday, 2 May 2013

New Beginnings - Ten Grand #1

“Where she’s going, you can’t come. And where you’re going you don’t want her to come.”

Such a simply ominous phrase that provides all of the motivation in Joe Straczynski’s new title Ten Grand.



This is the phrase that an angel used to take Joe Fitzgerald’s love and turn it into a well motivated weapon. Joe is an enforcer, but of a different sort.


Back in the 80’s if there was an issue you needed to sort, the local hoodlums causing you grief or a mob boss breathing down your neck, then you sought out Edward Woodward and used the services of The Equalizer.


If you have a problem that is almost unique in its nature, without necessarily being fixed within the normals of society, then you head to Lenny’s bar and find Joe, because he deals with things that aren’t necessarily normal.

This is the case in point for Debbie, she doesn’t give a surname because names have power - a recurring theme in this issue - and Joe doesn’t need to know or care about it either. The case seems simple on the surface too; a missing sister, a mysterious cult, and a number of clues and snippets of information to help Joe. It’s only when he sees a picture of the man responsible and the mention of demonic practises that things really start getting interesting - especially as Joe put a bullet in that man years before.


The story then explores Joe's backstory, whilst also following him during his investigation by doing things such as summoning Angels in strip clubs – which appears to be a sort of twisted half pleasure for Joe – and using the internet with the alphabet of angels to find answers, all nice little touches on a story that had a definite feel of DC’s Constantine behind it. The big difference there is that Joe died, and keeps dying for the Angels' cause as well, but as long as he dies righteously he earns five precious minutes with Laura the woman he loves and does it all for.

Straczynski has returned to his Joe’s Comics brand with a strong opening salvo. The brand itself is being used as a platform to try and bring new ideas to light. It is an interesting story and an enjoyable read as it didn’t feel dumbed down or too obvious, although as mentioned above the shadow of Constantine looms over you as you read it. Thankfully this it is not a story that is trying to mimic or outdo Hellblazer. It also has a limited lifespan to begin with, as all the new Joe's Comics' titles are planned to be between six or eight issues (maybe 12 at a stretch) before a small break and re-evaluation. This is a concept that I like - if it’s got more life in a story then it will get the time and attention it deserves rather than rolling it out quickly to make a fast buck. I’m already hoping that this is going to be on that repeat list.


Ben Templesmith is the artist for this title too and I don’t recognise his work immediately, despite his well known work on 30 Days Of Night and his own creator-owned titles. Normally I am a big fan of tight clean lines with lots of detail in the frame and shy away from artists who don’t work in this way. However I found myself reading both the story and the artwork in this issue. I’m not completely sold on his work as I found levels of variation in it with some pages. Possibly there is something psychological in it all as I found the darker pages, or ones highlighted in reds and oranges to be stronger art for me, while the calmer coloured ones didn’t evoke so much of a response. I have to say my favourite was the last page as it had a strange sinister angel depicted in one part and then macabre images in another.

As a brand new title with a different perspective on things I would suggest getting it to read. Fans of JMS certainly won’t be disappointed by the writing either.

Matt Puddy is ready to delve into Gail Simone's new offering.

Saturday, 6 October 2012

Why Should I Read... Chronicles of Wormwood

From a very early age, I was sent to Sunday School. I learned about Christianity, God, Jesus and the Bible. I learned about genesis and revelations and everything in between. I can't remember a point where I ever believed any of it, but I enjoyed the stories. The stories were great.

Skip ahead a few years, and instead of the writings of a bunch of dusty, desert dwelling gents making up random stuff to control the masses, I'm reading the scriptures of Garth Ennis. Instead of King James, the publisher is Avatar Press... And the stories? They got upgraded.


Ennis is probably best known for Preacher, his sprawling epic centred around the Reverend Jesse Custer and his battles with God. (See "Why Should I Read... Preacher?") Chronicles of Wormwood is another take on the Christian mythology, a little more modern, with an extra juicy dollop of grown-up humour. For me, that's the first thing that grabbed me about these books. Ultimately, faith and all of it's trappings are a serious business for those that have them. If you aren't a person of faith, then the tales that others believe in can seem ridiculous. Ennis takes this premise and turns it neatly on it's head, by asking a simple question; how ridiculous would it be if this crap were real?

The answers he gives are varied and numerous. There are jokes steeped in the beautiful irony of existential life, and there are knob gags. Ennis has always worked with juxtapositions for emphasis and Chronicles of Wormwood is no exception. The story shifts from the justification of humanity as discussed by the Devil and the AntiChrist, to the relatively workaday arguments about popular television production. Oh, and there are knob gags. There are meanderings from the end of a relationship, to the end of the world. Did I mention the knob gags? There are a frankly spectacular array of knob gags.


Bringing life to phallic fun is artist Jacen Burrows. Burrows draws with a distinct if not unique style, well suited to Ennis. The two have worked together regularly since 2002, when Burrows became a house artist at Avatar Press. This extensive working partnership allows Burrows to reflect the guttural nature of Ennis's writing. When the intensity of the book increases, Burrows matches it wonderfully, creating images which are visceral, both figuratively and literally.

The most alluring thing I found in Chronicles of Wormwood was the humanisation of the AntiChrist. As the central character, the story obviously revolves around him, but almost in a double helix. As with the other juxtapositions of the book, there are two areas of Wormwood's life at constant conflict. There is his desire to step away from the ultimate responsibility laid out for him by his father; Wormwood should be the instigator of the end of the world. He believes that humanity should be left to their own devices, so views Armageddon with apathy at best. This leads to conflict with his father but this is portrayed in a a very human way, as any son would struggle to live up to the expectations of an overbearing parent.


In his more regular life, Wormwood struggles again, as his very human character frailties threaten to tear his life apart. He makes terrible choices, and regularly hurts those he cares about. As the reader, it's possible to be left wondering whether this is simply the failings of a young man, or if his parentage is creeping in. The book then appears to mimic you, as Wormwood wonderfully begins to do the same.
Chronicles of Wormwood is a very fun, but insightful look at the end of the world. It's funny because it's not true... Or is it?

Chris Boyle is glad that you get a free pass on jokes about Star Wars nerds.

Wednesday, 4 July 2012

The Watcher - Storage 24

A plane crash over central London causes mayhem, a small group of people are stuck within a storage facility warehouse called Storage 24 and something else is stuck in there with them...


Storage 24 is directed by Johannes Roberts and written/produced by its lead star, Mr Noel Clarke. Clarke plays Charlie, a man who has recently been dumped by his girlfriend and isn’t particularly dealing with it well. Along with his best friend Mark, Charlie heads to Storage 24 in order to collect some of his belongings after his recent breakup. But of course it turns out his ex Shelley and her friends Nikki and Chris are there also doing the same.

After the plane crashes things within the storage warehouse begin to go a bit haywire. Phone signals are dead and the power keeps cutting out, which then of course causes the lights and security systems to fail. Locking everyone in, A perfect situation for a creature attack. And attack it does!


The plane seemed to be holding a very secret cargo, one which doesn’t like people very much (or being dropped from a plane!). A strange biped insect-like creature which leaves a trail of gooey white substance and mutilated bodies where it goes while it stalks the inhabitants of the warehouse.

Johannes Roberts manages to keep the pace tense by not showing the creature off right away, but when it is seen in full I found the visual effects very well created. The creature itself seems to be mostly made up of prosthetics with very little use of CGI (that I noticed anyway!), but still manages to look realistic and not naff. The sound also plays a big part in the intensity of movie - as it does with most movies of this nature - but admittedly I found things a little loud. Now I am not sure wether this was supposed to be the effect (for shock value) or whether it was just a decision by the cinema I saw it in.


A lot of the characters aren’t particularly likable, apart from Charlie of course but then I think this may be the point. I found myself rooting for the  creature at several points. Some small but very entertaining supporting roles filled by Alex Price as the desk attendant who is bored with his job and feels he shouldn’t be there and Ned Dennehy as a crazy man who is hiding away from his ex-wife by living in the storage warehouse. Both of these had me laughing out loud several times.

A very British movie mostly set in an identikit corridor storage warehouse which succeeds in entertaining on a small budget and includes elements of horror, action and comedy. Not a lot of films can boast this. Also look out for a humorous use of a small yappy dog toy and an ending which teases the future lives of our survivors.

I really did enjoy the film and would recommend others to see it but I honestly wouldn’t rush to see it again, definitely a rental for a fun evening at home with a group of friends.

Stefan Harkins is almost house trained.

Wednesday, 27 June 2012

The Watcher: Abraham Lincoln, Vampire Hunter


History is never quite the way we remember it, as the saying goes “history is written by the victors”. This is the root idea for the film based on Seth Grahame-Smith’s novel of the same name. Adapted into a screenplay by Grahame-Smith himself, but directed and co-produced by Timur Bekmambetov with the assistance of Tim Burton. 

Everything else you need to know about this movie is within its title - the 16th President of the United States, Abraham Lincoln, is a vampire hunter. But he doesn’t start out that way...


As a boy he witnesses the death of his mother at the hands of his father’s employer, whom they owe money to. Unbeknownst to him this man is actually a vampire. Abraham vows that one day he will avenge his mothers death. Years later - after his father's passing - that day finally arrives. Nervous and armed with a pistol, Abraham (Benjamin Walker) confronts his mothers killer, who then reveals his secret. This is a battle Abraham is not prepared for. Losing and about to die he is rescued by a man called Henry Sturgess (Dominic Cooper).

Sturgess takes Abraham back to his mansion to recover from his wounds. He then reveals that there are vampires in the world and that he is in the business of hunting them down. Abraham requests that he be trained so that he may succeed in his mission for revenge. Sturgess agrees on the proviso that Lincoln does exactly as he says and only kill when ordered to.


After an apparent 10 years of training with Sturgess he travels to Springfield, Illnois to begin his hunt. Abraham soon finds himself drawn to a young woman by the name of Mary Todd (Mary Elizabeth Winstead) who at the time is being courted by Stephen A. Douglas (the brilliant Alan Tudyk). Even though he was warned by Sturgess to not form any sort of close relationships, Abraham falls head over heels for her (and strangely Douglas doesn’t ever seem to put up a fight for the love of his fiancĆ©e?!).

After some time of leading the double life of courting Mary and killing local vampires, he gains the attention of Adam (Rufus Sewell) the originator for all vampires in the US who decides that he needs to meet the infamous Mr Lincoln.

Abraham decides that there might be more than one way to skin a cat (or vamp!) and takes an interest in the world of politics to search for a more permanent solution to the slave trade issues as well as the vampires heavily involved in feeding upon them! He hangs up his axe and decides to leave hunting in order to focus on politics and eventually becomes President. As per history, his beliefs on slavery cause a divide in the states, the vampires side with the Confederacy which means Abraham has to come up with a plan to eliminate them as well as win the overall war.


Benjamin Walker looks a lot like a young Liam Neeson and pulls off the action with ease also. Dominic Cooper is massively charming and seems to be mostly channelling Robert Downey Jr which is perfect as he portrayed Tony Stark’s father in Captain America: The First Avenger.

The movie’s stylised colour palettes and specific 3D effects - like the vampire’s eyes and their vanishing powers - were enjoyable and added to the whole feel of the film. Unfortunately real life history tends to get in the way of all the vamp-slaying fun, luckily the film is very loosely based on the novel and doesn’t actually delve to much into the history of good ol' honest Abe.

I have never understood the recent fascination with culture mash-ups like this but I did find myself pleasantly surprised, it has some fun axe-tion sequences which do get a bit crazy later on but its a perfect popcorn movie for a Sunday afternoon with a hangover.

Stefan Harkins was very, very hungover. Apparently.

Thursday, 14 June 2012

New Beginnings - Prophecy #1

Whenever I see the name Ron Marz I automatically think of Witchblade or Green Lantern, so to see his name on a Dynamite branded comic certainly caught my eye. Admittedly my exposure and knowledge of Dynamite is very limited, but there are characters I already recognise such as Red Sonja.


Prophecy #1 is the first part of a seven issue crossover which also includes Vampirella, Dorian Gray and Dracula (to name but a few). What is also good is that this is completely self contained. Readers won’t have to worry about missing parts or story arcs in other titles or comics - it is a focused and direct event. In an age when we have seen Marvel trying to cash in on Fear Itself across over 20 different titles or DC using Flashpoint to push a multitude of “new” but limited titles it’s certainly refreshing to see a publisher which is looking after the story first.

The story opens in 1890 with a very well know fictional detective and his faithful ward Dr Watson investigating a murder with a distinct Mayan flavour to it. All in a day's work for the genius of Holmes, but then the why of it all opens another door. Skipping back in time we are introduced to our heroine, Sonja, and her nemesis Kulan Gath, both doing what they are best at. For Sonja this is fighting and for Gath it’s magic and witchcraft. This also includes a very special dagger that hurls Gath through time with Sonja in hot pursuit wanting his head. Unfortunately for her they become separated and she is thrust into the world of vampires.....
Marz has written a strong story that is easy to read. It can be a little wordy in places and normally this is something that I shy away from, but given whose involved (mainly Holmes and Watson) you can understand why. It fits the mythology of the characters well. When reading the Mayan section you get a complete feel for the old movie style filled with clichƩd action and cliff hanger action which was really enjoyable. I did get a slight whiff of cheese from the story but it was just at the right level to make it fun without making you frustrated with the dialogue too.

Walter Geovani has provided the artwork for this issue. Every frame is packed full of details with a lot of attention paid to virtually every person in the frame. Even people in the background have been given extra touches and adornments that mean they don’t fade into the colour wash. This is certainly a piece of work that a lot of time has been taken over. Even when the frames open up into full page images the level of detail increases even further and they become softer and more lush.


As a new comic on a publisher people may not know this is a good introduction. As this miniseries goes on I think it will engage a lot of different characters, which some may find overwhelming, but it gives you an introduction to Dynamite’s roster.

A fun story so far and one which will open doors for sure.

Matt Puddy pulled off a last minute substitution.

Thursday, 7 June 2012

The Watcher - Prometheus

I was so excited for Prometheus. Late April, on my Twitter page, I proclaimed that I was besotted with it in fact - a dirty little secret I felt I'd been keeping from the Avengers movie.

So perhaps it's my fault. Maybe I overhyped the return of Ridley Scott to the Weyland-Yutani universe and the sci-fi horror genre. I've done it before - I was stupidly excited about Avatar, then I saw it and hated it. I've still not forgiven James Cameron if I'm honest. stupid blue Smurfs in space, clumsily reinterpreting The Last Of The Mohicans. And don't get me started on the clumsy foreshadowing dialogue and the bestiality. That's right, if Avatar is your favourite movie - take another look. They have sex with animals. Kinda.

Now, I'm not quite so furious about Prometheus. I'm just disappointed.


The film opens with beautiful shots of stunning vistas, and it continues to look incredible throughout. The 3D is the best I've ever seen - better even than Avatar (it does, I can begrudgingly admit, have that one redeeming feature). The holographic recordings of the Engineers - as the humanoids like the Space Jockey from Alien are revealed to be called - really stand out on the frame, in a way that truly enhances these effects. The set design is superb too - with a great contrast between the interior of the Prometheus and the alien structure on the planet they reach. And the music is great - riffing off science fiction exploration scores similar to Star Trek before transforming into something altogether more intense and evocative in the third act.

Sadly these aesthetics cannot hide the film's massive flaw. Unlike the story of Alien - and it's successor Aliens - which seamlessly integrates the set pieces into a constantly advancing narrative with unfolding revelations, Prometheus feels like a patchwork quilt with set pieces surviving from previous drafts, despite the fact that the surrounding exposition has been lost.


The plot holes are bigger than the chestburster hole in that original Space Jockey back in 1979. The story in a nutshell is that the Engineers created life on Earth (and I felt the implication was other worlds as well) and were then looking for the perfect way to destroy these original experiments with new biological warfare. Unfortunately they lost control of these new weapons - which essentially boil down to a mutagenic black goo - and almost all of the Engineers at this research facility were killed. Fine in theory and almost intriguing. Their motivations are never clearly explained in this film - lazily setting up a sequel, which I wouldn't have a huge problem with if this had been billed as two films from the start like the upcoming Hobbit films.

The parallels between the Engineers creating life on Earth and the humans creating synthetics is briefly explored and is the one real triumph of Prometheus. Michael Fassbender shines as David, delivering a wonderful performance. "Why do you think your people made me?" he asks. "We made you because we could," he is told. Looking away, David offers this simple observation - "Can you imagine how disappointing it would be for you, to hear the same thing from your creator?" For me, it's this fascinating heart of the film that kept it from being a rage-inducing disaster like Avatar.


Unfortunately, there's so much nonsense surrounding it. Aside from David, almost every other character spends the first act speaking utter bollocks. They all sound like they are characters in a cheesy movie - a far cry from the effortlessly believable dialogue in Alien that established a credible class system on the Nostromo. I admit in Alien that crew had been together for sometime - mining in deep space - and that the crew of the Prometheus were essentially just meeting each other for the first time, straight out of stasis. And it is a nice touch that this earlier version of stasis can cause vomiting and muscle wastage.

There's also a very clumsy seduction scene that - whilst it does serve to underline how vehemently one character hates being compared to another, which is of some importance later - is really just there to take two characters off the bridge before a critical moment of horror afflicts the two most annoying members of the crew.


This brings me to the monsters. There are at least five different deadly alien mutations in the film and none of them have the same iconic impact of Giger's original xenomorph creatures. The creature that Rapace's Elizabeth Shaw cuts out of herself (in a ridiculously contrived torture porn sequence that felt like an older director trying to prove he could keep up with the nonsense peddled by modern horror filmmakers) is essentially a cephalopod that grows to an enormous size. If the original facehugger creature was an attempt to elicit a fear of mouth rape with a phallus, I can only conclude that when the giant cephalopod is later unleashed on another antagonist, this was an attempt to invoke images of a human vulva. Very strange and extremely clumsy when once again compared to Giger's uniquely disturbing sexual imagery.

Guy Pearce's role is ruined by the most unconvincing old man special effects makeup I've seen in a long time - it's saying something when the BBC can do better on a TV budget in Doctor Who. The resulting appearance popped me out of the reality of any scene he was in, destroying my suspension of disbelief almost entirely.

The finale is a welcome crescendo of set pieces that feels like the most tightly scripted act of the whole film. The remaining crew of the Prometheus sacrifice themselves and their ship to stop the one surviving Engineer from flying to Earth (in one of the horseshoe shaped ships previously glimpsed as a derelict in Alien) to wipe out humanity. Two and a half crew members survive (it was inevitable that would David would be reduced to just a head, but it is lovely that the resulting cranium is so reminiscent of Ash) long enough to see the alien spaceship crash back to the planet in a stunning sequence.


As much as I'm clearly judging Prometheus against it's forebear, I could have done without the somewhat out of place callbacks to Alien, as Shaw becomes the lone female survivor stalked around an escape pod before recording an audio message as the "last survivor". It does little to mask the fact that the audience aren't getting any further explanations until Ridley Scott deigns to shoot a sequel - and with him currently touting a new Blade Runner project it could be a long wait before we get to see more of the Engineers and learn more about their real motivations.

Which is why Prometheus is so disappointing. The idea of pulling the Space Jockey into the spotlight and exploring just exactly what its role was in Alien was tantalisingly appealing. Taking it further and transcending the events of Alien and Aliens - elevating these giant humanoids to the role of Creators - was the promise of true science fiction that gave me chills and had me so damn excited. Exploring the contrast between ethical science for the pursuit of knowledge versus the ethos of "because we can, therefore we must, no matter the cost" was a fascinating basis for a thought provoking film.

Instead sadly, Prometheus is a beautiful mess. An unfinished symphony that can possibly be redeemed or further damned by the potential sequel. I guess time will tell.

Ben Fardon hopes Damon Lindelof is not involved in any follow up... 

Wednesday, 16 May 2012

The Watcher Retrospective - Alien Director's Cut

It's fair to say that I'm very excited right now. Excitement that even the Avengers movie couldn't dampen, despite seeing it three times at the cinema (which those who know me will agree is unheard of)!

In just over two weeks, acclaimed director Ridley Scott returns to the science fiction genre with Prometheus, his first such movie in almost two decades. Well, slightly less than that if you count 2003, when he returned to the 1979 film for the DVD Director's Cut. For many, Ridley Scott pioneered the home release Director's Cut approach, beginning with the Blade Runner Director's Cut in 1992. The same year saw James Cameron return to Aliens and give it similar treatment, but Alien languished in its original cut for another nine years.


Languished? Yes indeed. I watched Alien and Aliens at some happy moment in my teenage years, I forget exactly when. I was left with both true fear and fascination for the xenomorph creatures, but I have to say that my preference was for Aliens. I tried to like Alien more, especially as I grew older and became a Film Studies student. Film scholars and critics will tell you that Alien is a loftier film, with better direction and true suspense, but with each repeat viewing I became more and more convinced that the science fiction action of Aliens was more to my taste. After all, Cameron's Director's Cut is incredible, balancing brutal action and nerve-wracking terror with smart characterisation and nuanced performances.

Then came the ridiculously named Alien Quadrilogy boxset and news that Ridley Scott had contributed a Director's Cut of the movie that gestated the franchise. The film was restored and remastered and an infamous deleted scene was restored, as Ripley encounters two members of the crew seemingly transforming into eggs.

And yet the finished movie was shorter than the original theatrical version. Ridley Scott took out more than he restored, shortening scenes for a very specific reason.


When Alien came out it was filled with tension and had audiences on the edge of their seats. Unlike subsequent entries into the franchise, Alien was a pure horror movie set in space. From the initial sexual mouth rape horror of the facehugger to the stalker horror of a powerful, lone monster picking off the crew - the film was designed to frighten people. Even the movie poster tag line is the famous, "In space, no one can hear you scream."

Sadly, over time our collective attention span has diminished slightly and so what was once a masterpiece in the late Seventies-early Eighties had become somewhat overblown. Hitchcockian stretches of tension building direction now seemed to overcrank the pressure to the point where the metaphorical elastic band had snapped and the reaction was less shocking. With the Director's Cut, I feel this was perfectly addressed - the resulting film is once again a tense, powerful affair.


From the initial eerie wandering around an empty ship then on to the friction between the awaking crew and the class divide between the engineers and the NCOs, the film's trademark slow opening still builds as the mysterious signal and the hitherto unknown Company standing orders leave the characters as clueless and off balance as the audience. We remain awestruck by the derelict and the Space Jockey and alarmed by the egg chamber and the facehugger attack. Really the most obvious tightening of the editing and pacing comes later as John Hurt's chestburster reaches full maturity and begins slaughtering the crew. Long, drawn out sequences become tighter and sharper and I commend Ridley Scott for that.


Hopefully, this more visceral horror vibe informs Prometheus too. Certainly the various trailers seem to show body horror and nasty surprises stalking the crew, so I have a feeling we will once again have a true science fiction horror film from one of the modern auteurs.

Ben Fardon is ready for 12:01am on Friday 1st June!

Saturday, 28 April 2012

Why Should I Read... Rachel Rising?

You remember when you first listened to your favourite band? That feeling that you had discovered something new and special, that was just yours? That was the feeling I genuinely got reading Rachel Rising. I didn't necessarily expect to write that, but it's true. Getting in on the ground level with something that's just beginning, but you already know will be great is a real treat, and one that this book gave me in spades. Thing is, you have to be brave to pick this book up.


Starting something new is often a little scary. That's not a new concept, fear of the unknown is a constant in general human life. To counter this fear, we are imbued with an insatiable curiosity. Terry Moore takes both these staples of humanity and uses them as the building blocks for the structure of this horror piece. ComicBuzz describe him as a "master storyteller", and I don't see anything to dispute that in this first piece of the Rachel Rising story.

The first eight pages of Rachel Rising contain no dialogue. This is itself is an immense accomplishment, because the introduction to the lead character couldn't be more gripping. The artwork used is simple and effective, stark lines and ink blocks with no shading forced my brain to fill in the intricacies and draw me in to the story. I turned the page, presented with the details of a basic human fear; death before you are prepared for it. Ultimately the staple for every horror and thriller book (or artistic horror effort of any kind), but in this instance it's so well-presented, it's border-line attractive. The artwork also meets the script in a wonderful companionship, in a way that I feel comes from the artist and writer being one in the same.


When the dialogue does begin, Moore does not force the issue. His words are just like the artwork in that they are clear and uncomplicated, easing you along. He's avoided complex or slick vocabulary in favour of honesty. He has avoided gimmicks in favour of clarity. He has avoided shock tactics, there's no strong language in favour of consistency. As a result, the story slid gently in to my brain making reading very easy. I know it's a horrendous clichƩ, but at times I genuinely wasn't sure whether I was turning the pages or the story was making me.

I don't want to mislead you, this is a horror book, and it does have the power to shock. The concepts are certainly not all original, but my particular turn-on for this book is that I have not seen this kind of presentation before. Fans of the big Whedon franchises will most likely gravitate to this book, for example. They should, because I like those kind of stories, and I like this book. Not because of the comparison, it certainly stands on it's own merits. I like it for it's uncompromising approach, that comes for the aforementioned writer/artist singularity. It's not often when you can feel that the originator of the story has poured his brain on to the pages which is the feeling I took away from my first read.


As with every book, Rachel Rising may not be for everyone. Horror books became fashionable again a few years ago, and like all good corporate driven industries, they've been squeezed until the zombie juice has run dry. Über violence has been played out for a good while too, and any die-hard reader of the genre is most-likely desensitised. These factors could steer a potential reader away from 'just another horror book'. But these are also the reasons I feel compelled to push you to pick up a copy of Rachel Rising. This is stuff that's been done before, but it's fresh.

Elvis did rock and roll, but I didn't love the music until I heard the likes of Kiss and AC/DC. To be fair, I wasn't there when those bands first put out an album, but I was able to get in on the Rachel Rising story right at the start. Ok, they may not be on the same level, but they both make me feel good. I think you might like reading Rachel Rising whilst listening to AC/DC...

Chris Boyle thinks that if you want blood, you got it.

Wednesday, 11 April 2012

The Watcher - Cabin In The Woods

Right, where do I begin with The Cabin in the Woods?

It's a movie written and directed by Drew Goddard (Cloverfield) and Joss Whedon. The basic premise is one you’ll be familiar with, a group of friends decide to take a break and spend their vacation ‘off the grid’ within a cabin deep in the woods. Sounds like your average slasher horror right? Think again! We have the standard horror trope characters - the virgin, the stoner, the jock, the intellectual and the slut. But as the group start to discover the mysteries of the cabin, the layers are pealed away for us as well. You will reach a point where you feel like you’ve guessed the endgame, think again! As everything is turned up another notch and we start to hit batshit crazy territory!


And to be honest that is all I can tell you about the story without spoiling it. I would even go as far to say avoid all further buzz about this movie. Just go and watch it fresh, hell don’t even watch the trailer and definitely avoid spoilers!

Shockingly the filming for the movie actually began in 2009 under MGM studios, but due to the studio filing for bankruptcy in 2010 the movie never reached release. So there it sat, gathering dust until thankfully Lionsgate decided to pick it up. The script only took Whedon and Goddard three days to write and they’ve both expressed that it’s a devotion to classic horror. They feel that a lot of the modern day horror movies have moved a little too close to sadistic torture porn and are actually missing what makes horror great.


Goddard had previously written episodes of both Buffy and Angel with Joss but also Alias and Lost with J.J. Abrams. And trust me it shows, this was his directorial debut (with Joss working second unit) but you wouldn’t have guessed it. Their script and the way the direction is handled is exceptional, layers of tension, action and comedy all built upon each other. They definitely work to show you that the best way to break the rules is to first, know how they work.


All the actors in the group fulfill their allotted roles wonderfully, Kristen Connolly as the slightly shy and nerdy friend who would rather stay and study but is being dragged along anyway. Fran Kranz as the massive stoner who has a different and more paranoid view on life. Chris Hemsworth as the leader and sports star boyfriend. Jesse Williams as his more intellectual best friend and Anna Hutchison as the very outgoing girlfriend whose talent for kissing stuffed animal heads was so raunchy it gave me a bit of a husband bulge!


I cannot finish without mentioning some other noteworthy performances, particularly Richard Jenkins (Six Feet Under) and Bradley Whitford (The West Wing) as long suffering co-workers but also lets not forget the awesome Whedon-verse regulars Amy Acker and Tom Lenk make great additions as well. Plus a very special, nudge your friend, jaw dropping cameo...but shhh thats enough of that!

Lets just say if you go down to the woods on April 13th you’ll sure to be in for a big surprise!

Stefan Harkins wants that bong dammit!

Thursday, 29 March 2012

New Beginnings - New Deadwardians #1 & Dominique Laveau: Voodoo Child #1

DC’s imprint Vertigo is certainly embracing the supernatural. This week and last week have seen two new arrivals onto the shelves with a common theme of the undead and their surrounding “lives”.

New Deadwardians is the new eight-part title from Dan Abnett (who is without his normal comics partner in crime Andy Lanning) and has relative newcomer INJ Culbard providing the artwork for this title.


The story is a strange one as our main character, Chief Inspector George Suttle, is the only police officer assigned to investigating murders. Unfortunately for him this is in a time - the Deadwardian Age - where it is hard enough to die let alone be murdered. The upper classes have voluntarily become vampires with the great unclean becoming exactly that – zombies.

The majority of the comic is set up to introduce this new world and loosely how it has come about. It’s also to introduce Suttle fully and how his position in society sits. Society is a key thing with this story too - sat in between the vampires and zombies are normal humans. A lot of time is spent in the dialogue to show this; a lot of accent is displayed through the use of common spelling and the almost cockney twang to it all. It’s cleverly done and will get the reader into the whole feel of it whilst also adding to the class divide, but I didn’t find it completely enthralling. The story only really picked up for me towards the end when the mystery of how do you kill a dead person without using the only known methods was posed.


Culbard’s artwork really didn’t inspire me either. It came across as basic and far too clean for the age that the comic was set in. A time full of grime and soot yet not a single spec of dirt was to be seen. It has a very muted tone to the colours which does seem to fit but that only fed the pedestrian pace further for me.

I loved the concept of this comic but the production just hasn’t hit it for me. (Whereas I loved it! A great start to an intriguing new comic, BF)

Created in a more contemporary time, and set in New Orleans, Dominique Laveau has a similar supernatural theme to it. However whereas in New Deadwardians Suttle had a firm grip on who he was, what his life revolved around and where he fit in the world, Laveau has none of this.


The whole comic is set in Treme in the wake of Hurricane Katrina. The whole area is struggling to recover and survive, which is exactly where this begins with a werewolf attack on the residents. Fighting for her life and backed into a corner something strange happens saving her life. The search for answers is then the only avenue she can go down as she needs something to ground herself once more. In all of the action she hasn’t realised the shadowy figure watching in from the background.

Further development of the story shows how underneath the city lies a long standing religions and beliefs which have fought and changed over time. Some rising, some falling but all of them still being followed to differing levels. Completely unbeknownst to Dominique, she falls into the lap of her ancestors and the potential and power that is also entwined with it. As it slowly dawns on her what might have happened, as she still cannot quite believe it, the full scope of it all comes to light. Alongside the mysticism comes a darker, riskier side. If she felt that her evening earlier was bad, well the comic ends in a more sinister situation.

Selwyn Seyfu Hinds is a strange choice for me. I’ve couldn't find any previous comic work or indeed any fiction at all but that’s not a bad thing. Fresh blood so to speak. The story is punchy and very fast paced. In fact it rarely slows down which made for a very quick read for me. Even the “quiet” moments in the comic have an undertone to them which makes you read them and look around the whole page as you don’t want to miss out on any details. Careful planning has gone into how each of the characters act and interact with distinct personalities coming through. What’s also nice is that the characterisations can subtlety change even in this single issue as our heroine starts to piece things together. A nice touch.


The artwork is by Denys Cowan who has worked on Detective Comics in the past - in fact his depiction of Henri Ducard was then taken and revised to create Liam Neeson's character in Batman Begins. The dark setting and broken imagery that Cowan creates works incredibly well and supports the writing well. It can become a little too detailed in some frames and detracts away occasionally but on the bigger pieces I found that it gave you enough and kept up with the fast story.

The two elements worked well together and made for an enjoyable, albeit rapid, issue. It didn’t really expand on all of the elements but gave enough information to dangle some hooks for you to snap up. Of the two comics this was the one that grabbed me most this week. For a different take on an era combined with mystery then New Deadwardians would be worth a look at but for pace and excitement check out Dominique Laveau: Voodoo Child.

Matt Puddy can see this year's Marvel summer event looming on the horizon