Tuesday, 17 February 2015

New Beginnings - Return of the Living Deadpool #1

by Matt Puddy

Some time ago you may remember that last year I reviewed Night of the Living Deadpool by Cullen Bunn. Now in true Romero-esque fashion we have the follow up - Return of the Living Deadpool.

For those who didn’t read NotLD, the very quick and basic premise was that over the course of four issues Wade Wilson found out that everywhere had been infected and people were turning into brain hungry zombies. Fighting his way through them all and trying to help people could only go so far, until he found there was a cure. The way to administer the cure though was to infect himself and then allow the surrounding zombies to rip him to shreds and eat him thus saving the world in his own bizarre way.

So where can Bunn and Virella go with this then? Considering how things were left I have to admit that even I wondered, so reading this first issue was with some trepidation.

Carrying on the artistic theme of having a greyscale story with the only colour being Deadpool, the story opens with a young woman called Liz scavenging. A few years have passed since the original outbreak so lore and stories have spread, both good and bad. So when Liz comes across a ‘pool her reaction is not the expected. She tries to decapitate him and is equally shocked when the amnesiac ‘pool doesn’t try to kill her and surrenders. Dressed in nothing more than his trademark red along with his inane and random commentary on the world the pair head off to safety from the night's visitors.

All is still not what it seems though. Along the way elements of Deadpool’s memory are slowly coming back along with his deadly skill and penchant for quips and violence towards zombies amongst other things. This is cut short when they run across a new band of people. A very familiar group as well. They’re all Deadpool variants! The main difference being they don’t seem to have the humour but very definitely have the blood lust. For the problem isn’t really the zombies any more. The real problem is far worse. The “cure” did stem the zombie problem but at the same time created, introduced and wreaked havoc in the form of the Deadpool plague and the newer deadlier living hell.


As I said before the artwork follows the same path as NotLD and the same colour palette, which makes the Merc with a Mouth really stand out at centre stage. The now typical colouring of his speech bubbles adds further familiarity to it all. The characterisation is also a return to the more split-personality that readers previously knew, so all in all this version of Deadpool is well outside the current Marvel Universe.

Aside from that there isn’t really much more I can say without going over how I reviewed NotLD, as it’s very much just more of the same. If you liked that arc you’ll probably like this one too!

Bunn has created an interesting new problem tale out of what was initially a fun four part tale to begin with. Seeing how he wrapped up the first arc, it’ll be fun to see how he’s going to solve this situation especially as the previous cure only made things worse...

Deadpool fans will love this; even zombie fans will get a kick out of it too. All in all a fun little comic, but nothing revolutionary after last year's offering. Very much more of the same. Which is no bad thing in this instance.

Matt Puddy is waiting for the inevitable Fifty Shades Of Deadpool miniseries...

Shipping Delays - A Message from IDW

by Ben Fardon

We received the following at the end of last week from IDW Publishing and are passing the information onto yourselves.

This will unfortunately affect several Transformers titles, as well as Dungeons & Dragons: Legends of Baldur's Gate and Teenage Mutant Ninja Turtles among other titles. 
Due to the ongoing problems at West coast ports, our normal shipping procedures have been completely interrupted, causing unpredictable delays. Regrettably, this has resulted in all our books planned for release on 2/18 to be delayed.
We've looked at every possible scenario to prevent this, but the situation is completely beyond our control. We are taking steps to improve this for the immediate future, but the books and products that are currently on the water cannot be re-directed. 
We will be updating our weekly releases and keeping you informed as the situation works toward a resolution.
We understand this is not an ideal situation, and apologize for any inconvenience this causes, and look forward to things getting back to normal in ensuing weeks. Thank you for your continued patience and support.
We at Proud Lion appreciate that IDW are doing everything they can to resolve these problems and wish them the very best of luck with their attempts to find a resolution.

Ben Fardon has a shiny new barcode scanner.

Thursday, 5 February 2015

This Saturday - True Believers Comic Festival @ Cheltenham Race Course - we'll be at Tables A4-5

by Ben Fardon

This Saturday 7th February the Cheltenham Race Course plays host to the True Believers Comic Festival, and Proud Lion will be there with a selection of comics, graphic novels, Pop! Vinyl, Mystery Minis and more, plus a new collection of back issue comics including Deadpool, Wolverine, X-Men and Batman to mention but a few.

We'll also have a selection of superhero themed cookies from Silly Kitten Bakery; I've seen the work in progress and they look fabulous! Designs include Flash, Arrow, Avengers, Baby Groot and more.


Pick up this flyer at the Festival
and save in store on the same day!
There will be some special offer prices, only available at the Festival, plus a flyer that will give you 20% off anything in our normal shop down in the town centre on the same day (we'll also be open as usual there from 10am-5pm, with Saturday Morning Netrunner on as usual continuing their successful Winter 14/15 League, plus D&D Attack Wing open play available in the afternoon from 2pm).

You'll be able to find us at tables A4-5, near our lovely neighbours at Big Punch Studios and Space Robot Comics.


Please direct any questions about the show to the Organisers at oktruebelievers@gmail.com.

We look forward to seeing you there and getting our hands on some of the shiny new releases like For Hire and the Hereafter, seeing what Wolfskulljack and Dead All Over have on offer and checking out the new short horror film from Burnt Papyrus Productions. That's just for starters! With over 160 exhibitors and guests there should be something for everyone.

Ben Fardon is definitely looking forward to the various Marvel Netflix series!

Wednesday, 4 February 2015

Big Game Hunting Live - XCOM: The Board Game

by Rae

It's time for Big Game Hunting Live! This is a monthly gaming event that takes place on the second Saturday of every month. Players will get a chance to learn and play featured games all day long. This month we're featuring XCOM: The Board Game!



XCOM: The Board Game is inspired by the video game franchise, XCOM. The developers have done everything they can to bring the best elements of the video games to their tabletop counterpart. The result is a fast-paced strategy game that sees players working together to stop an alien invasion. Unlike other board games, however, this one features a digital app, required to play the game. While this initially sounds a bit strange, playing the game with an iOS or Android device (and soon through the website as well) actually makes the game feel that much more intense, challenging, and fun. It also adds functionality to the game that you could not imitate with tokens or cards, making the app a core element of the gameplay rather than just a gimmick.


What makes this cooperative game so immersive is that every player has a particular role to play, with unique responsibilities that will be impacted by everyone else. For example, one player's role leaves them in charge of funding, but everyone else has the ability to spend those funds for their own actions! The first phase of every round is timed – each player has a certain amount of time to complete a particular task. The app keeps track of the time you've used – and if you run out. The second phase resolves all the actions that took place in the first, and determines the effects on the next round. Like most cooperative games, there are multiple ways to lose, so staying alive to see the final round is crucial.

During the day, we will be running open demos from 11am to 5pm. The app will be managed by the demo runner, so there's no need to bring any devices with you. Feel free to drop in at any time, we're happy to teach you how to play! See you Saturday 14th February! (Nothing says love like saving the world from aliens together, right?)

All participants will receive a voucher that entitles them to 10% off XCOM: The Board Game. You can find the Facebook event here!

Rae tried to solo this one without knowing all the rules first. It ended quickly.